Health determines the amount of damage the Soldier can take before dying in XCOM 2. The higher the number the more damage he/she can take. Health can be modified by Weapons and Armor. Note: Specialists have Soldier Abilities they can use that replenish Health.
Health Information
Default Health Values by Soldier Class
- Ranger - ?
- Grenadier - ?
- Sharpshooter - ?
- Specialist - ?
- ?
Playing at Rookie difficulty (at Legend difficulty soldiers have 2 health points less):
Class | Rank | Health |
Rookie | - | 6 |
Ranger, Grenadier, Specialist |
Squaddie | 7 |
Corporal | 8 | |
Sergeant | 9 | |
Lieutenant | 10 | |
Captain | 10 | |
Major | 11 | |
Colonel | 12 | |
Sharpshooter | Squaddie | 7 |
Corporal | 7 | |
Sergeant | 8 | |
Lieutenant | 8 | |
Captain | 9 | |
Major | 9 | |
Colonel | 10 |
Weapon Upgrades that Improve Health
- ?
- ??
Armor Upgrades that Improve Health
- ??
Status Effects that Improve/Reduce Health
- ??
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