Primary Weapons in XCOM 2 are the primary Weapons your soldiers use during Missions.
Primary Weapons
Icon | Weapon | Classes | Tactical Info | Required Project |
---|---|---|---|---|
Cannon |
4 - 6 Damage, 3 shot mag, 1 mod slot | None Required | ||
Mag Cannon | Gauss Weapons | |||
Beam Cannon | ||||
Assault Rifle | 3-5 damage, 4 shot mag, 1 mod slot | None Required | ||
Magnetic Rifle | 5-7 damage, 4 shot mag, 2 mod slots | Magnetic Weapons | ||
Plasma Rifle | 7-9 damage, 2 mod slots | |||
Shotgun | 4 - 6 damage, 4 shot mag, 10% crit, 1 mod slot | None Required | ||
Shard Gun | 6-8 damage, 4 shot mag, 15% crit chance, 2 mod slots | Magnetic Weapons | ||
Storm Gun | 8-10 damage, 2 mod slots | |||
Sniper Rifle | 4 - 6 damage, 3 shot mag, 10% crit, 1 mod | None Required | ||
Gauss Rifle | 6-8 damage, 3 shot mag, 10% critical chance | Gauss Weapons | ||
Plasma Lance | 8-10 damage, 3 shot mag, 10% critical chance | |||
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