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Sectoid |
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Aim | 75 |
Crit | 10 |
Defense | ?? |
Health | 8 |
Mobility | 12 |
Will | 100 |
Psi | 90 |
Sectoid is an Enemy in XCOM 2.
Sectoid Information
While the Sectoid was featured heavily in XCOM: Enemy Unknown and XCOM: Enemy Within, this aggressive alien has received a sizeable upgrade in XCOM 2, all thanks to human DNA. That's right, this new Sectoid gets its imposing height and elongated bipedal features from a healthy dose of human genes.
Abilities
- Plasma: 3-4 Damage
- Can inflict: Panic, Disorientation, and Mind Control
- Reanimate: Turn corpses into zombies
Tactical Strategies
- Melee is very effective against Sectoids, so make sure to get a Ranger up close and personal. Traditional organic preying weapons like the Incendiary Grenade are also highly effective.
- If killed, any zombie under its control dies, and the mind-controlled soldier will be set free.
- Flashbangs will cancel any active psi abilities, and prevent their use for the duration of the disorientation effect.
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