During combat, enemies and XCOM soldiers can inflict various status effects to each other, which may put the unit in advantage or disadvantage.
Status Effects
Negative Status Effects
Stunned 1: The unit has one less action point to spend on the next turn.
Stunned 2: The unit is stunned and is unable to make any moves and actions temporary.
Disoriented: The unit's Aim is lowered and cannot use abilities, such as melee attacks.
Mind Controlled: The enemy controls this unit. If the controller dies, the unit will be restored.
Panic: The unit does a random action and is unable to make any move for the next turn.
Suppressed: The unit's Aim is lowered and if moved, will trigger a reaction fire.
Bleeding Out: The unit has a limitted time to be stabilized. Otherwise, leads to death.
Burning: The unit is temporary set ablazed, unable to attack, or use abilities. The unit also recieves randomized damage between 1-3 each turn. Can be removed by a Medkit.
Poisoned: The unit is temporary poisoned. Poison lowers Mobility and deals randomized damage between 1-3. Medkit grants immunity to this status effect.
Chryssalid Poisoned: Caused by Chyrissalids. This poison status is permanent, unless healed by a Medkit. After death, the unit becomes a cocoon which gives life to up to three Chryssalids if not destroyed. Medkit doesn't grant immunity to this status effect.
Spotted: This unit is not concealed anymore.
Concealed: This unit is not noticed by the enemy. Enemies attacked by a concealed unit cannot dodge.
Executed: The unit is killed instantly, no matter the health. Caused by Repeater upgrade.
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- Anonymous
what about some of the added status' in the war of the chosen like fractured
Ruptured: Caused by Psi Operative upgrade Schism, all future attacks on unit deal +2 Damage Disoriented: gains a -20 penalty to Aim, -30 penalty to Will, reduces Mobility by 6, and restricts use of most specialized abilities. It will also cancel Overwatch, Suppression, Mind Control, and will end Psi Reanimation if used on the creator of the Psi Zombie. Disoriented lasts two turns after being applied, and cannot stack turns with itself if applied during the effect. (I know Disoriented has it's own page but should be either linked or given a brief description here)
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