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Information about Stats for XCOM 2 can be found here. 

 

Soldier Stats

Soldier stats determine how a Soldier performs in Combat and your Avenger stats show how you are progressing in the game's world with Resources. The stats for each soldier are as follows:

 

Aim

  • This Stat determines how accurate the Soldier's shots will be. The higher the number the more likely he/she will be to hit the target. Aim can be modified by Weapons and Armor. Note: Distance also effects the likelihood of a hit.

 

Health

  • This Stat determines the amount of damage the Soldier can take before dying. The higher the number the more damage he/she can take. Health can be modified by Weapons and Armor. Note: Specialists have Soldier Abilities they can use that replenish Health.

 

Mobility

  • This Stat determines the amount the Soldier can move on his/her Combat turn. The higher the number the more spaces he/she can move. Mobility can be modified by Weapons and Armor.

 

Hack

  • This Stat determines the likelihood that a Soldier can hack into Turrets and other electronic devices while in Combat. Hack can be modified by Weapons and Armor.

 

Will

  • This Stat determines resistance to panic and psionic attacks. It also determines how likely it is for your soldiers to bleed out instead of dying (bleeding out is 0% base +1% for each point of will above 50 OR +2% for each point of will above 50 with the "stay with me" upgrade).

Resources Information

Resources in XCOM 2 are what you gather and use to fund a variety of projects such as constructing Facilities, Engineering Projects and expanding your territory. Resources are tracked as stats in the Avenger and they are listed as follows:

 

Power

  • Power is required to ensure every facility built in the Avenger is operational and can be generated by constructing Power Relays. You need  a certain amount of available power to construct new facilities.



Contacts

  • Resistance contacts increase the amount of regions in the world you have access to. They can be gained by building Resistance Comms Facilities.



ENG

  • This is the amount of Engineers currently on your staff. You gain new Engineers by completing Missions, and can staff them in facilities to provide unique bonuses.



SCI

  • This is the amount of Scientists currently on your staff. You gain new Scientists by completing Missions, and can staff them in facilities to provide unique bonuses.



Alloys

  • This stat is a count of the amount of Alien Alloys you currently have, which are used to pay for a variety of projects and facilities. You earn Alien Alloys by defeating enemies during Missions.



Elerium

  • This stat is a count of the amount of Elerium Crystals you currently have, which are used to pay for a variety of projects and facilities. You earn Elerium Crystals as rewards from completiing Missions.


Cores

 

Intel

  • Intel is a secondary resource that you spend to expand to new regions, but it’s also spent at the Black Market to buy various Items.



Supplies

  • Supplies are one of your primary resources and are used to pay for a wide variety of facilities, Research Projects and Engineering Projects. You earn Supplies by completing Missions.



Income

  • This is the amount of funding you are receiving from your sources. Income is required to pay the monthly upkeep costs of your constructed facilities.




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