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Primary Weapons in XCOM 2 are the primary Weapons your soldiers use during Missions.

Primary Weapons

Icon Weapon Classes Tactical Info Required Project
Cannon
 4 - 6 Damage, 3 shot mag, 1 mod slot None Required
  Mag Cannon   Gauss Weapons
  Beam Cannon    
Assault Rifle 3-5 damage, 4 shot mag, 1 mod slot None Required
  Magnetic Rifle 5-7 damage, 4 shot mag, 2 mod slots Magnetic Weapons
  Plasma Rifle 7-9 damage, 2 mod slots   
Shotgun  4 - 6 damage, 4 shot mag, 10% crit, 1 mod slot None Required
  Shard Gun 6-8 damage, 4 shot mag, 15% crit chance, 2 mod slots Magnetic Weapons 
  Storm Gun 8-10 damage, 2 mod slots   
Sniper Rifle  4 - 6 damage, 3 shot mag, 10% crit, 1 mod None Required
  Gauss Rifle 6-8 damage, 3 shot mag, 10% critical chance Gauss Weapons
  Plasma Lance 8-10 damage, 3 shot mag, 10% critical chance  
         
         



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