Updated Aug 17, 2015 2:49 pm
Bosses in XCOM 2 will be covered on this page. There strengths, weaknesses and attacks will all be listed here.
The unit seems to act like a combination of a 'Codex' and a 'Psi Operative' capable of using the majority if not all Psi abilities, and will naturally teleport away when it receives damage like the Codex, luckily it will not clone itself from the damage however. It possesses at least over 25 HP roughly and 2-4 armour points, The amount not yet fully determined but is on par nearly with a Sectopod, and likely the difficulty will change its stats further.
Bosses in XCOM 2 will be covered on this page. There strengths, weaknesses and attacks will all be listed here.
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The unit seems to act like a combination of a 'Codex' and a 'Psi Operative' capable of using the majority if not all Psi abilities, and will naturally teleport away when it receives damage like the Codex, luckily it will not clone itself from the damage however. It possesses at least over 25 HP roughly and 2-4 armour points, The amount not yet fully determined but is on par nearly with a Sectopod, and likely the difficulty will change its stats further.
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