Upgrades
Weapon Parts
Weapon Parts in XCOM 2 can be installed on soldier Weapons for various effects and improved performance in combat.
Weapon Parts
Icon | Name | Bonus |
---|---|---|
![]() |
Hair Trigger | 5% chance that the shot will not cost an action point |
![]() |
Advanced Hair Trigger | 10% chance that the shot will not cost an action point |
Superior Hair Trigger | 15% chance that the shot will not cost an action point | |
![]() |
Laser Sight | +5% Critical Hit chance (improved even further at close range) |
![]() |
Advanced Laser Sight | +10% Critical Hit chance (improved even further at close range) |
![]() |
Superior Laser Sight | +15% Critical Hit chance (improved even further at close range) |
![]() |
Auto Loader | +1 Free reload (Used up the first time you reload on each mission) |
![]() |
Advanced Auto Loader | +2 Free reloads per mission |
![]() |
Superior Auto Loader | +3 Free reloads per mission |
![]() |
Scope | +5% Accuracy |
![]() |
Advanced Scope | +10% Accuracy |
![]() |
Superior Scope | +15% Accuracy |
![]() |
Expanded Magazine | +1 Magazine Size |
![]() |
Advanced Expanded Magazine | +2 Magazine Size |
![]() |
Superior Expanded Magazine | +3 Magazine Size |
Repeater | +5% instant kill chance | |
![]() |
Advanced Repeater | +10% instant kill chance |
![]() |
Superior Repeater | +15% instant kill chance |
![]() |
Stock | Missed shots still do 1 damage to the target |
![]() |
Advanced Stock | Missed shots still do 2 damage to the target |
![]() |
Superior Stock | Missed shots still do 3 damage to the target |
Load more
I'm pretty sure weapon upgrades are identical, the pictures are just variants of them being attached to different weapons.
0
+11
-1