Aim 75
Crit 10
Defense ??
Health 8
Mobility 15
Will 60
Dodge 33

Viper is an Enemy in XCOM 2. 

Viper Information

The Viper couldn't be less human. Its wriggling serpent frame allows it to coil around, and crush, unsuspecting XCOM soldiers, while its deadly tongue is able to grasp and pull others towards it. As if all of that wasn't scary enough, it also carries a gun.


  • Beam Rifle: 3-5 Damage
  • Bind: 2-3 Damage
  • Poison Spit: 3 Damage, 
  • Bound: Grabs the target by tongue and crushes it slowly.

Tactical Strategies

  • Keep your distance to avoid their melee range strikes and use explosives here to damage them from a distance. They can be quite evasive so gunfire may not be as effective as it is with other enemies. These are perfect targets for the Grenadier.
  • The best way to free an in bound soldier, is a Slash done by a Ranger.
  • If soldiers are at close proximity of each other, the Viper does the Poison Spit attack that poisons eveyone in the AOE.

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